As a green mass of sentient cells, the player controls a discarded corpse and explores a castle on an ever-changing island, where survival is a precarious and ephemeral state. Death, however, is only the beginning in this alchemy-afflicted world. It’s just one more opportunity to unlock new weapons and skills, discover outlandish areas and plunder hidden secrets.
Motion Twin’s current plans are to develop Dead Cells for 8-12 months in Early Access, taking into account community feedback and requested features, and ultimately aiming to at least double the currently available content by the end of the Early Access period. Current features include:
- 11 levels – Each one with varied monsters, level designs and secrets to discover.
- 2 bosses
- Approximately 50 weapons and skills
- 2 special powers, which unlock new areas (Metroidvania gear lock items)